Download
Pax Terra here
Download
Character sheet (in pdf form) here
The rules are in pdf format. To read
them you'll need Adobe Acrobat Reader. The latest version of Acrobat
Reader is available from here for FREE :
Designers
Notes
Pax
Terra is an on-the-shelf ware game, something I created a few years
ago but am not actively following up at the moment due to other commitments.
Notes
about the game: I like Pax Terra, but it worries me. The subject
matter is something that could be easily misinterpreted. Please take
this game in the spirit it was intended (Watching E! news followed
by reading the poetry of Wilfred Owen will probably get you part way
there).
There
is a mistake in the armoured vehicle section - I claim to only list
two vehicles, but then go on to list 4 of them. These extra vehicles
were from an abortive Pax Terra add on called Pax War. Pax War was
very, very munchkin in concept - It took the whole concept of the
moral and ethical dilemmas of Pax Terra and replaced them with - 'wouldn't
it be cool to bulldoze alien villages with M1A1's'.
Also
experimented with, but never implemented, was the idea of playing
multiple characters in a game. This took the form of:
1) Creating a couple of characters before a game. If one was killed
then the other would join in as a replacement.
2) Creating a game character and a petty bureaucrat character. Before
the game the players in the guise of petty bureaucrats would plan
the mission, from logistics to determining acceptable mission goals.
The kicker with this would be that it is in the best interests of
the bureaucrats to siphon funds to themselves, under resource missions,
supply cheaper substandard equipment and generally give to themselves
rather than their game character (who can always be replaced). This
would hopefully create a situation where players had to survive a
badly planned mission that, they and their team mates are partially
responsible for.
Influences:
· Becoming sick of the overly optimistic, and simplistic, Federation
of Planets, Prime Directive view of sci-fi. · A series of sci-fi stories
by Harry Turtledove, notably 'The Path Not Taken'. The themes regarding
humanity starting on a new reign of imperialism as well as the horrifying
thought that we may be the cleverest critters out there.
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Designed
by : Robert Dobson
" It's dark, somewhere out there is a 6ft tall insectiod
armed with a sub-machine gun. It wants to kill you cause you represent
everything that has disrupted and destroyed its life. You want
to kill it cause it's endangering human life, disrupting national
policy and ... well cause it's a disgustingly weird alien that
deserves it."
Pax
Terra is a dark futuristic Roleplaying Game set in a time
when aliens have granted us the gift of interstellar travel. Imagine
galactic life is teeming. And there are thousands of worlds we
can colonize. Imagine contacting alien life. And we are technically
and numerically superior.
Pax
Terra is set about 50 to 100 years in the future. Technological
progress has slowed somewhat as humanity directs its energy into
conquering the cosmos. Human states battle amongst themselves
crushing technologically inferior alien races into the ground.
Imperialism has started anew, the sad thing about it starting
again is we should know better. But no-one seems to care. Most
alien races don't stand a chance against us.
In
traditional roleplaying brave heroes will bust their way into
a dungeon, hack to death a heap of evil misshapen creatures and
take all their stuff. In Pax Terra a group of Conflict Resolution
Specialists, upholding their morale obligation to protect potential
human victims, will upon contact with identified hostile elements
engineer a kinetic solution that will ensure permanent negation
of any threat posed. They will then set about offsetting any mission
expenditure costs by retrieving items of value from said hostile
elements.
It's not about what you do - It's how you say it. Put a nice spin
on it and Mr. and Ms. New Colonist will be able to sleep well
at night, knowing they are safe. Knowing they are not responsible.
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